This week we laid out the foundation of the game including its most basic pieces. Ball prefabs, spawning, de-spawning, scoring and ball tracking, colliders, and basic physics interactions.We also completed the scripting for our first “game object” or “gizmo” (objects that manipulate the path of the ball).The first gizmo is the conveyor belt that will put a force on the ball once it collides with it. Next week we will be adding the art for this gizmo and finish off the placement mechanics. So far we have no mechanism for placing the gizmos in the scene but we do have basic scripting for rotating and re-positioning them in the scene.We finished off the week by re-skinning the game in its first art assets. Overall, a huge improvement from the game we had at the beginning of the week.
Before:

After:

No comments:
Post a Comment